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~Civ4~
Dec 25, 2005 17:00:13 GMT -5
Post by Hans Lemurson on Dec 25, 2005 17:00:13 GMT -5
I got Civ4 for christmas!!!! It is cool indeed I do declare.
I managed to get a very cool starting location playing as the Aztecs, lots o' floodplains, a cow, stone and an elephant. To add to that, the first hut my scout explored yielded...another scout! I will sieze all the goody huts quickly and secure an good start and have a massive city indeed, full of wealth, beauty and splendor. Oh yes, there will be much splendor. To the north there is another Awesome location. It is surrounded by lots of hills for massive production, and has both wheat, cows, and adjacent fresh water to fuel that production. It'll be a slow start though, and that city is next to the mongols, but I will SURVIVE!!! 'specially since I'm only playing on "Noble".
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Grr...the computer I am at now I do not have administrative privilages for, which are required to install civ4. Another time! Another time...
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~Civ4~
Dec 25, 2005 17:57:36 GMT -5
Post by Random on Dec 25, 2005 17:57:36 GMT -5
i'm thinking about buying this, and Time Splitters: Future Perfect with money i get for christmas. . . .would be fun
good game? thats probably a stupid question to ask
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~Civ4~
Dec 26, 2005 2:43:31 GMT -5
Post by BlueDolphin on Dec 26, 2005 2:43:31 GMT -5
I was hoping you could answer a few questions for me?
Do infantry have an entrench ability for WWI type battles?
How is artillery emplemented? I hear they actually attack now (which isn't realistic)
What different terrain improvements are there?
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~Civ4~
Dec 28, 2005 22:16:40 GMT -5
Post by Hans Lemurson on Dec 28, 2005 22:16:40 GMT -5
I can only really answer about half of those there.
Artillery can bombard, or attack. Bombardment lowers the defensive bonuses of the fortifications in a city. Artillery may attack, and when it does so, it deals "collateral damage" to all the other units in the same tile. The artillery may die in this, but most of them have a retreat-chance.
Fortification, instead of providing an immediate 25% defense bonus as per Civ3, now slowly rises to 25% over 5 turns. Beyond that, I don't really know anything special about fortification. With the new combat system however, small strength differences actually make a very large difference in combat. 2:1 has over 90% chance of winning.
Terrain improvements...these are one of the more interesting aspects of the game. Large amounts of planning are required for optimal development, since there are just so many possibilities, and city-specialization is rewarded. -Workers: Have 2 movement points!!!!! You can move and begin construction on the same turn (usually). -Roads: Build in 2 turns regardless of terrain (terrain is in fact not a factor in construction time at all.). Provide a movement cost of 1/2 when travelling along them. Provides no commerce boost, only transit. -Mines: Can be built only on hills, +2 production. 4 or 5 turns. -Farms: 4 turns, can only be built on flatlands, and only in areas of "fresh water" (next to rivers or lakes) until a later tech. +1 food (+2 for freshwater after biology). -Cottages: 5 turns, built on flats and grassy hills. +1 commerce, though after being worked for a long time will grow to produce +2, then +3, and finally +4. Requires much planning. -Windmills: Unique to grassy hills. +1 food, +1 commerce. I believe is improved by later techs. -Watermills: Must be built next to their straight section of river. +1 Production, later techs improve this. -Workshops: -1 Food, +1 Production. Improved with later techs. -Resource Improvements: Every resource has its own improvement to utilize it. These almost invariably provide awesome bonuses. Resources are your friend, whether you need more of that type or not. Oceanic resources are developed by work-boats, which are consumed in the process.
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~Civ4~
Dec 30, 2005 19:17:14 GMT -5
Post by Arachis on Dec 30, 2005 19:17:14 GMT -5
I need to buy this game.
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~Civ4~
Dec 31, 2005 19:55:22 GMT -5
Post by Random on Dec 31, 2005 19:55:22 GMT -5
i purchased it but i'm having trouble getting it to run (though i'm having trouble with a lot of things right now)
it loads up to the "checking XML" or whatever part and then it just disapears
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~Civ4~
Jan 2, 2006 21:17:53 GMT -5
Post by Random on Jan 2, 2006 21:17:53 GMT -5
ok, got it working on a computer
pretty good game, i think i'll prefer playing against people i know way more than AI, but at the moment i've managed to do other amusing things, last game i founded every single religion
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~Civ4~
Jan 3, 2006 3:42:23 GMT -5
Post by Archagon on Jan 3, 2006 3:42:23 GMT -5
A bit laggy, methinks. (yes, I have it)
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~Civ4~
Jan 4, 2006 5:35:27 GMT -5
Post by Hans Lemurson on Jan 4, 2006 5:35:27 GMT -5
In the game I am currently on, I founded 3 religions, but annoyingly, one of my neighbors converted to my non-state religion, and then accused me of being a heathen. Go figure... Later I converted all their cities to Buddhism with a missionary-rush, and we were the bestest of buddies after that! 2 Other interesting things happened in this game. You know that "small chance of discovering a resource" ability that mines have? At around 900AD, one of my mines turned up an additional iron resource next to Tlateloco (this is from the start mentioned in the first post), and about 6 turns later, a mine 3 squares down, next to the same city discovered gems. No other discoveries before or since. The second things is a really long river. How long a river have you ever seen? When I was first scouting, I thought that it was actually 2 rather long rivers that dumped next to each other. It in fact merely went around a bend there, and doubled back on itself. The river was 53 tiles long, and never even reached the ocean. 4 nations were immedietly strung together by the river, Karakorum, Kyoto, and Delhi all started right next to it(well, Delhi was 1 tile off, but close enough). I took a screenshot for your pleasure, and edited it for clarity of information. (Used the "strategy lines" to color the rivers green, then Paint to whiten the long one.) If you look closely, you can see the starting location I talked about. It's where all the floodplains in the Aztec lands are. It has only one tile that is not touched by the river, and that one has the horses anyways.
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