|
Post by dietspam16 on Mar 11, 2006 2:25:05 GMT -5
Well I didn't either but the point is you responded to the tangent without responding to the subject. Not that it matters. I'm gonna find a way to get someone to endorse it now
|
|
|
Post by Random on Mar 11, 2006 4:35:23 GMT -5
Katamari is at least as wtf. I mean, at least fish actually fight each other and tear each other to pieces, but I can't remember the last time I saw a two inch guy rolling up sky scrapers... Besides, if it was just as fun as any normal fighting game gameplay wise, but funny, I'd be more inclined to play it. At least it would be meant to be funny, where as I think I'm one of the only people who find the constipated overmuscled men screaming funny. And then there was that the clay fighters game, not only did it sell, it even had a sequel or two. And for the Record, terrance is officially liscensed to mispel words and not have it count as being mispelled, or have it hurt his arguement, its just part of who he is first, again with the same foolish assumption ali made about the degree of fucked up-ness making them the same, just because they're both different from something that sells doesn't mean that if one sells they both will, thats EXTREMELY faulty logic second, the realism, since when did realism have ANYTHING to do with games selling unless they're either sports games or historical games? lastly, clay fighters sold? i was unaware that that piece of crap ever made it anywhere except the shelf at blockbuster did you completely miss everything i said in my last post about posting without you noticing? guess i phrased it poorly
|
|
|
Post by Arachis on Mar 12, 2006 11:50:12 GMT -5
JP... your making the foolish move of ignoring certain examples just because they dont fit in with your argument or preconceptions. Granted that just because one game (namely Katamari Damacy) sold extrememly well due to its WTFness doesnt mean that another game (in this case a fighting fish game) will, but your not even willing to learn the point. That is that a good game will only be able to market to a certain audience, and with so many realistic and serious games out there, when a light humourous good quality game comes out, it usually sells very well. Granted, this isnt always necessarily true, but the fact that much success has come out of other ridiculous games is a good indication that humour sells. For you to ignore that pattern is "foolish" to say the least.
Realism has always had a lot to do with selling games. Every time a game upgrades its graphics, its to look more "realistic" Just about every shooter sells itself based on its "realism", and other games are intent on "immersing the player in a world" which is another way of saying, we have created a very realistic seeming world. Realism does not necessarily mean that the world is a direct imitation of ours, it means that the game is more believably real (fantasy games can still be real in that sense).
Just because you didnt buy it because of your conservative game taste, doesnt mean a game doesnt sell. I dont know the statistics on Clay fighters.
|
|
|
Post by Random on Mar 12, 2006 15:58:58 GMT -5
on the first part, if you actually think that that factor on its own combined with maybe mediocre everything else will actually make it sell, you're out of your mind. its not that humour sells, its that very well done humour combined with a well designed game sells. the wtf factor HURTS ITS CHANCES TO SELL ON ITS OWN
. . . . . you're twisting the meaning of realism, just because something looks better doesn't mean its more realistic, if you have one game that has an alien, and then a second that has a more detailed alien at higher resolution, the second is no more or less realistic, it just has better graphics
conservative game taste? i bet almost anything that i have bought several times more games than anyone else on this forum, and played even more
|
|
|
Post by Arachis on Mar 12, 2006 16:21:23 GMT -5
just because youve played more games than everyone doesnt mean that you cant have conservative tastes in games.
As far as realism is concerned. If something looks cleaner, it looks more realistic, because we are more able to believe that it could exist. I mean, come on, you look at an 8 bit dragon and then look at a perfectly 3d rendered dragon and the 3d rendered dragon looks more believable. Besides that though, realism is still present in almost every game. Why do you think that game designers put in physics engines, and try to make things react as they would in our world. The best games are those which combine fantasy with realism, making a player able to do something they never would have imagined doing in real life, in the game. If a game is unrealistic enough, then there is no connection between the gamer and the game, and it becomes a simple puzzle game rather than anything else. In that sense, I believe that the only game genre which almost never strives for realism is the puzzle genre. Every other one strives in some way to be realistic (whether its more realistic diplomacy AI, or whether its the ability to interact more with the virtual environment)
To finish up, Id like to clarify your position on the main point of the argument. You believe that "WTF factor" hurts a game, but that many successful games have been so good, that even with their "WTF factor" they have been able to become popular and sell well? And you think that if these games were less WTF that they would have sold more?
|
|
|
Post by Random on Mar 12, 2006 16:54:06 GMT -5
with a lack of realism, its not that the user will not connect with the program, its that the user pretty much has to learn reality all over again because nothing is the same. the reason stuff like physics engines are put into games is so that the user doesn't have to go through a crappy period where they're trying to figure out wtf is going on because they're flying all over the place and they don't know why. and with the dragon example, i wouldn't be any more inclined to believe it was real if it was completely rendered and everything
games that pull off the WTF factor perfectly sell really well, with all the other games, the wtf factor only hurts, of course thats not to say a perfectly stereotypical game is better
|
|